Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4007 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.038 seconds
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.470702 ms
0.03757775
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\LethalBrutalRacing\LethalBrutalRacing_Data\Managed\Boo.Lang.dll (this message is harmless)
VARS IS DEFAULT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: ba0 -> priority: 1 
